Showing results for

how

to

become

a

game

developer

on www.pentadact.com
pentadact.com › category › television › page
Tom Francis
...It becomes more of a tactical puzzle about how not to get shot, and the way forward never depends on turning a slow valve...
pentadact.com › category › games writing › page
Tom Francis
...Before real evidence of that game’s content emerged, I was a fierce sceptic of publisher-made sequels to games whose original developers have...
pentadact.com › 2011 04 09 gunpoints possib…
Gunpoint’s Possible Art Styles - The Gunpoint Blog
...I can’t wait to see how the game turns out.
Ezzer:
Really fantastic stuff! That last one gives me a serious artboner.
Could...
pentadact.com › page › 35
Tom Francis
...game mode is a sudden-death single-control point mini-match, suited to fewer players. More like suited to no players! Because of how...
pentadact.com › page › 45
Tom Francis
...Now I want to play games that relish in how satisfying the motions are – because they are – rather than demanding a level of performance...
pentadact.com › tag › game jams
Tom Francis
...Here it is! Continued
Super Game Jam is a documentary series on Steam that films two developers per episode, working together to make a...
pentadact.com › page › 22
Tom Francis
...Games that funnel you down a single path seem to be made from a perspective of, “What if the player is stupid? How can...
pentadact.com › page › 23
Tom Francis
...a game that can stretch and recombine it to endless different purposes.
I’ve also had an idea for how to relate the game...
pentadact.com › page › 33
Tom Francis
...This blog is not game-changingly popular, compared to the many higher-profile places the GMAs were mentioned with a nod to a different...
pentadact.com › page › 47
Tom Francis
...I am trying to avoid it, though, on discovering just how many people it annoys and to what extent. It seems a strange thing...