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...game in the Unity Editor, that is linked to UGS.
REST API
A REpresentational State Transfer Application Programming Interface that follows the REST architectural...
REST API
A REpresentational State Transfer Application Programming Interface that follows the REST architectural...
...We cannot make your game portable automatically!
Here are some common things we've seen that will get in the way of making your...
Here are some common things we've seen that will get in the way of making your...
...Sample programs showing off the various types of game devices have been added to the repository as well. After some adjustments to the API...
...These options make it easier to visualize your 3D assets with accurate color and contrast for destinations such as game engines and rendering pipelines...
...drawbacks of the architecture.
Replays and saves
A replay is just a replication of the network queue from the live game. Instead of receiving...
Replays and saves
A replay is just a replication of the network queue from the live game. Instead of receiving...
...Game engines that adopted Vulkan showed modest performance gains over OpenGL and have increasingly become the preferred choice for cross platform games.
The advent...
The advent...
...as individual heap-allocated objects!) is eating a lot more memory than you'd like, potentially slowing down your game without any obvious reason...
Introduction
In the multifaceted world of game audio engineering, the integration of sound with player interaction is key. At Black Box VR, we've...
In the multifaceted world of game audio engineering, the integration of sound with player interaction is key. At Black Box VR, we've...
...Game systems are not added to any of the Unity system groups or the player loop; I manually update the game systems inline as...
...Software architecture, design patterns, and games.¶
You may reach a point where you're comfortable writing code, you're able to solve complex problems...
You may reach a point where you're comfortable writing code, you're able to solve complex problems...