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...Player movement ("pmove") is now handled as an export in both game_export_t
and cgame_export_t
. This allows a game module to modify physics while still...
and cgame_export_t
. This allows a game module to modify physics while still...
...In some games the player can scroll around manually. In other games the camera follows the player.
How does a camera work?
A camera...
How does a camera work?
A camera...
...As for the theme, I'm thinking about making the player be an AI of sorts, tasked with cleaning up a planet full of...
...AI – Artificial Intelligence – In-game characters that are controlled by the game software instead of by players. Also called NPCs (non-player characters).
Alpha...
Alpha...
...Bug fixes #
- Improved engine performance up to 20%.
- Fixed bridges moving the player when the player is underwater.
- Fixed trigger triggerer not working...
- Improved engine performance up to 20%.
- Fixed bridges moving the player when the player is underwater.
- Fixed trigger triggerer not working...
...This let us iterate on how a player would traverse it, as well as devise methods for pathfinding and item generation. Every time we...
...ThePlaySystem
also will shift intoGameState::GameOver
when one of the players' scores is greater than 2.The
BallSystem
system controls the ball's movement...
also will shift intoGameState::GameOver
when one of the players' scores is greater than 2.The
BallSystem
system controls the ball's movement...
...Finally, on line 86, we reset the deltaPerFrame
values to 0
to stop the object’s movement if the player’s touch drifts off...
values to 0
to stop the object’s movement if the player’s touch drifts off...
...areas must be filled in in a way that blocks the players movement.
It does so in a few layers: The bottom layer indicates...
It does so in a few layers: The bottom layer indicates...
...It was frustrating not only for the players but also for us.
We were fortunate to go viral, and many, many players suddenly wanted...
We were fortunate to go viral, and many, many players suddenly wanted...