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player

movement

on doc.photonengine.com
doc.photonengine.com › fusion › v1 › technical samples
Fusion 1 - Application Loop | Photon Engine
...It implements the main Fusion callbacks.Character
The player in-game avatar - controls basic movement of player characters.Map
The map is simply a...
doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Quantum DSL (game state) | Photon Engine
...This example defines a simple movement vector as input for a game:
C#
input
{
FPVector2 Movement;
doc.photonengine.com › pun › current › demos and tutorials
Pun 2 - 6 - Player Camera Work | Photon Engine
...the movement to catch up with the desired position and finally, a simple LookAt
for the camera to always point at the Player.
Aside...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - Overview | Photon Engine
...projectile path (shot from camera)
- Health and damage system
- Explosions
- Smooth player movement and camera rotation using the Simple KCC addon
- Predictive projectiles "spawning...
doc.photonengine.com › quantum › v2 › technical samples
Quantum 2 - Tilemap Pathfinder | Photon Engine
...2) Move With Callback
The ClickMoveSystem
reads the player input and set the target for the entity. If the TileAgentConfig
has the movement type...
doc.photonengine.com › quantum › current › technical samples
Quantum 3 - Tilemap Pathfinder | Photon Engine
...2) Move With Callback
The ClickMoveSystem
reads the player input and set the target for the entity. If the TileAgentConfig
has the movement type...
doc.photonengine.com › quantum › v2 › quantum 100
Quantum 2 - Quantum 104 - Player Spawning | Photon Engine
Quantum 104 - Player Spawning
Overview
With the player character entity created the next steps are spawning a player character for each player that joins...
doc.photonengine.com › fusion › current › tutorials
Fusion 2 - 3 - Prediction | Photon Engine
...movement, and requires three steps:
- Add data to the Input Structure
- Collect data from Unity's Input
- Apply the Input in the players
FixedUpdateNetwork...
doc.photonengine.com › pun › v1 › gameplay
Pun 1 - Lag Compensation | Photon Engine
...Based on the character’s movement speed, the difference between both positions varies: if the movement is rather slow the difference might not be...
doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Quantum Survivor | Photon Engine
...Highlights
Technical
- Scheduling routine for collectible entitites.
- Usage of a multithreaded system for Characters Movement.
- EntityView object pool.