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ludomotion.com › blogs › inventory
Ludomotion - Dev Blog - Never Enough Space!
...become a staple of fantasy RPGs and it was nice to see players equipping themselves for survival for a change. Combined with the game...
natureofcode.com › appendix creature
Appendix: Creature Design / Nature of Code
...If you aren’t sure how to start the creature design task for your Ecosystem Project, or if the thought of populating a multi...
bfnightly.bracketproductions.com › chapter 44.html
Design Document - Roguelike Tutorial - In Rust
...the Open Gaming License), but without being tied to a D&D-like game. We'll expand upon this as we develop the tutorial...
sfml-dev.org › faq › networking
Networking - Simple and Fast Multimedia Library
...Behind every complex looking application there is a simple system of how systems send data to each other and what kind of data they...
playtechs.blogspot.com › 2007 › 11 › soonest landing trajectory.…
PlayTechs: Programming for fun: Soonest-landing trajectory
In my rocket game, it is difficult to know when to begin a braking burn in order to land at a given target. I...
manual.gamemaker.io › monthly › en › Settings
Android
...Â
Here you can change the following details related to how your game will be displayed. The following options are available:
Finally there is...
ceramic-engine.com › guides › discover ceramic
Discover Ceramic, a cross-platform and open-source 2D framework - Ceramic
...this article is a bit technical and a background in game or software development may be required to understand all of its contents.
So...
gafferongames.com › post › networked physics 2004
Networked Physics (2004) | Gaffer On Games
...In this article we’re going to discuss how to network a physics simulation.
First Person Shooters First person shooter physics are usually very...
pyglet.readthedocs.io › en › latest › programming guide
Simple Widgets & GUI — pyglet v2.1.9
Simple Widgets & GUI
The pyglet.gui
module provides a selection of widgets that can be used
to add user interface elements to your game...
ursinaengine.org › networking.html
Networking Concepts
...not become a game breaking issue. But in a fast paced game in which the players need to be precise about how they interact...