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on www.pentadact.com
pentadact.com › category › games writing › page
Tom Francis
...We play games out of a sense of adventure, to travel to places more amazing than any on this Earth. But we never expected...
pentadact.com › category › games writing › page
Tom Francis
...It’s hard to say how much of a problem that would be, because to an extent it would require the enemy Demoman’s...
pentadact.com › category › life › page
Tom Francis
...world experts on how to make character progression exciting, satisfying and an inspiring driving force to a game rather than a miserable dragging one...
pentadact.com › category › life › page
Tom Francis
...he wanted to demonstrate how easy the game’s editors are to use by getting a member of the audience to try them. He...
pentadact.com › category › life › page
Tom Francis
...a) chinwagged with cigar-chomping bigwigs, immediately accepting their offer of a cigar and necessary ‘cutter’, despite having no idea how to cut a...
pentadact.com › page › 28
Tom Francis
...You need to be in a game with at least four non-idle players or bots for your points to count, but beyond that...
pentadact.com › category › television › page
Tom Francis
...I’ve had a chance to play the new Darwinia demo they’re working on – a level not seen in the game – and it...
pentadact.com › tag › fallout
Tom Francis
...Which was probably one reason it went so hideously wrong that the game actually stopped to produce a dialogue box calling me a sick...
pentadact.com › page › 51
Tom Francis
...world experts on how to make character progression exciting, satisfying and an inspiring driving force to a game rather than a miserable dragging one...