Showing results for

player

movement

on doc.photonengine.com
doc.photonengine.com › pun › current › gameplay
Pun 2 - Lag Compensation | Photon Engine
...Based on the character’s movement speed, the difference between both positions varies: if the movement is rather slow the difference might not be...
doc.photonengine.com › realtime › current › reference
Realtime - .NET Platform SDK | Photon Engine
...Your FPS sends out unreliable movement updates and reliable chat messages.
A lost package with movement updates would be left out as the next...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Input | Photon Engine
...For example, an input struct where you have a movement direction and a singluar jump button would look something like this:
C#
input
{
button...
doc.photonengine.com › fusion › v1 › tutorials
Fusion 1 - 2 - Setting Up A Scene | Photon Engine
...Once the input has been acquired, the NetworkCharacterControllerPrototype
is called to apply the actual movement to the avatar transform.
The complete Player
class looks...
doc.photonengine.com › fusion › current › tutorials
Fusion 2 - 2 - Setting Up A Scene | Photon Engine
...Once the input has been acquired, the NetworkCharacterController
is called to apply the actual movement to the avatar transform.
The complete Player
class looks...
doc.photonengine.com › fusion › v1 › game samples
Fusion 1 - Impostor | Photon Engine
...stations and crewmate bodies
- Customizable game settings (number of impostors, movement speed, player collision, etc)
- Synchronized state of objects in the world like doors...
doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Battle Royale TopDown | Photon Engine
...PC (Windows / Mac), and Mobile (Android);
Highlights
Technical
- TopDown Character Controller.
- Raycast projectiles based on delta-movement.
doc.photonengine.com › fusion › current › manual
Fusion 2 - Player Input | Photon Engine
...the component controlling the player's movement). The call to GetInput()
provides the same input struct that was previously populated in OnInput()
.
The call...
doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Prediction Culling | Photon Engine
...1.2.3
Prediction Culling allows developers to save CPU time in games where the player has only a partial view of the game...
doc.photonengine.com › fusion › current › addons
Fusion 2 - Creating Character | Photon Engine
...Continue with Moving the character
Creating character from scratch
- Create a new player prefab.
- Add
NetworkObject