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godot-rust.github.io › dev › ffi optimizations benchmark…
FFI optimizations and benchmarking
FFI optimizations and benchmarking
The first entry in the godot-rust devlog touches a topic that is often in the spotlight of game development...
sotrh.github.io › learn wgpu › news › pre 0.12
News (Pre 0.12) | Learn Wgpu
...# Updating Winit from 0.20.0-alpha5 to 0.20
There were a lot of small changes to how the dpi stuff works...
lisyarus.github.io › blog › posts › so you want to make a game …
So, you want to make a game engine | lisyarus blog
...If you want to grow as a game developer, secure your future projects, and you have all the time in the world, then make...
agones.dev › site › docs › guides
Agones Game Server Client SDKs | Agones
...game servers to mark themselves as Allocated
.
For those scenarios, this SDK functionality exists.
There is a chance that GameServer does not actually become...
ode.org › wiki › index.php › FAQ
FAQ - ODE
...I recommend reading the O'Reilly book "Physics for Game Developers" which explains clearly how to compute that tensor.
How do I stop things...
froyok.fr › blog › 2024 01 breakdown syndicate
Breakdown: Syndicate (2012) | Froyok - Léna Piquet
...out how to capture of frame of the game in RenderDoc.
It is time.
(The official logo fo the game.)
Syndicate is a first...
unidaystudio.github.io › CaveEngine Docs › Docs › ReleaseNotes
Cave 0.9.7.2 - Cave Engine Docs
...also realized how I love to make game and tools (such as engines) and help people to get started in game development.
I'm...
twinery.org › cookbook › releasenotes › twine1
1.4.2 - Twine Cookbook
...to provide a summary of the page. I've noticed that often Google will, at a loss to find the game content, display odd...
voxel-tools.readthedocs.io › en › latest › generators
Generators - Voxel Tools documentation
...in a game to generate worlds. They have an important place because storing voxel data is expensive, while procedural sources are lightweight.
How generators...
vikram.codes › blog › ai › 03 navigation filtering and…
Navigation Filtering and Avoidance — Vikram Codes
Using Unreal Engine 4's Navigation systems to the fullest, we build a fully
realised AI vs AI "game of tag". Learn about writing...