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FFI optimizations and benchmarking
The first entry in the godot-rust devlog touches a topic that is often in the spotlight of game development...
The first entry in the godot-rust devlog touches a topic that is often in the spotlight of game development...
...# Updating Winit from 0.20.0-alpha5 to 0.20
There were a lot of small changes to how the dpi stuff works...
There were a lot of small changes to how the dpi stuff works...
...If you want to grow as a game developer, secure your future projects, and you have all the time in the world, then make...
...game servers to mark themselves as Allocated
.
For those scenarios, this SDK functionality exists.
There is a chance that GameServer does not actually become...
.
For those scenarios, this SDK functionality exists.
There is a chance that GameServer does not actually become...
...I recommend reading the O'Reilly book "Physics for Game Developers" which explains clearly how to compute that tensor.
How do I stop things...
How do I stop things...
...out how to capture of frame of the game in RenderDoc.
It is time.
(The official logo fo the game.)
Syndicate is a first...
It is time.
(The official logo fo the game.)
Syndicate is a first...
...also realized how I love to make game and tools (such as engines) and help people to get started in game development.
I'm...
I'm...
...to provide a summary of the page. I've noticed that often Google will, at a loss to find the game content, display odd...
...in a game to generate worlds. They have an important place because storing voxel data is expensive, while procedural sources are lightweight.
How generators...
How generators...
Using Unreal Engine 4's Navigation systems to the fullest, we build a fully
realised AI vs AI "game of tag". Learn about writing...
realised AI vs AI "game of tag". Learn about writing...