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gbgames.com › category › game development › page
Game Development | GBGames - Part 49
...It’s even more frustrating for a game to be ported to the Mac but to hear that the developer refuses to support GNU...
gbgames.com › 2023 › 12 › 04
Freshly Squeezed Progress Report: House Background Art “Finished” | GBGames
...planned game as well as get a better idea of how much work is left to do.
Thanks for reading!

Want to learn when...
gbgames.com › 2010 › 10 › 27
State of the Art Game Objects | GBGames
...I wanted to learn how to do data-driven, component-based game development in a relatively simple way. What I realized was that I...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 21
...It’s even more frustrating for a game to be ported to the Mac but to hear that the developer refuses to support GNU...
gbgames.com › 2014 › 11 › 14
Making Non-Random Games | GBGames
...Once you figure out how to beat a challenge, you know how to ALWAYS beat that challenge. The game becomes boring very quickly.
It...
gbgames.com › category › game development › page
Game Development | GBGames - Part 93
...how far it should move before each frame gets updated? Does it even make sense to have FRI movement in a 2D game?
Starting...
gbgames.com › 2021 › 03 › 10
Why I Am Glad I Test-Drive My Code | GBGames
...So a quick fix is to force the unsigned integer to be a signed integer instead:
if (m_runs.size() > m_currentRun)
becomes
if (static_cast<int...
gbgames.com › category › marketingbusiness › page
Marketing/Business | GBGames - Part 15
...game variation to the point that it was becoming its own genre. So how did PopCap take what is essentially a played-out game...
gbgames.com › 2005 › 01 › 29
My Ability to Create | GBGames
...I needed to learn how to use development tools such as Gnu Make, Subversion, and the Gnu Debugger. I needed to become familiar with...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 169
...I needed to learn how to use development tools such as Gnu Make, Subversion, and the Gnu Debugger. I needed to become familiar with...