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player

movement

on doc.photonengine.com
doc.photonengine.com › fusion › current › addons
Fusion 2 - Creating Character | Photon Engine
...Continue with Moving the character
Creating character from scratch
- Create a new player prefab.
- Add
NetworkObject
doc.photonengine.com › quantum › current › manual
Quantum 3 - Input | Photon Engine
...For example, an input struct where you have a movement direction and a singular jump button would look something like this:
Qtn
input
{
button...
doc.photonengine.com › fusion › current › manual
Fusion 2 - Change Detection | Photon Engine
...For example the player's movement speed is reduced by 50% whenever the stamina
Networked Property falls below 50. In these cases running Change...
doc.photonengine.com › fusion › current › concepts and patterns
Fusion 2 - Networking Controller Code | Photon Engine
...This can produce micro hitching and/or lurching due to the aliasing between the captures and the arbitrary deltaTime based movement in Update()
.
Aliasing...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Animation | Photon Engine
...the player. For instance, when the playable character is walking or jumping, the animations are actually In Place animations and the perceived movement is...
doc.photonengine.com › fusion › v1 › tutorials
Fusion 1 - 3 - Prediction | Photon Engine
...movement, and requires three steps:
- Add data to the Input Structure
- Collect data from Unity's Input
- Apply the Input in the players
FixedUpdateNetwork...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Animation | Photon Engine
...the player. For instance, when the playable character is walking or jumping, the animations are actually In Place animations and the perceived movement is...
doc.photonengine.com › bolt › current › demos and tutorials
Bolt - Bolt 104 - Events | Photon Engine
...Global events are intended for things that exist around the game like dealing with authentication or handling stuff like player inventories, etc.
Entity events...
doc.photonengine.com › quantum › v1 › demos and tutorials
Quantum 1 - Overview | Photon Engine
...tiles, or with map generation rules. - Teleport-Based VR Movement:
Skyware allows the player to move in their 2x2 play area as well as...
doc.photonengine.com › fusion › v1 › manual
Fusion 1 - Network Object | Photon Engine
...be a two player controlled tank made of a chassis and a turret where the driver controls the chassis' direction (movement) and the gunner...