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player

movement

on www.gbgames.com
gbgames.com › category › post mortem
Post-mortem | GBGames
...Should workers be able to do things automatically or require the player’s micromanagement?
What obstacles would be in the player’s path?
Should...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 69
...Playing with four people was definitely a lot of fun, and kicking explosives at soccer players made it feel like European soccer. B-)
I...
gbgames.com › category › game development › page
Game Development | GBGames - Part 27
...Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms...
gbgames.com › blog › page › 94
The Blog | GBGames - Part 94
...If you’re wondering why I bothered, you should read Game Design for the Color Blind Player.
I spent the other part of my...
gbgames.com › category › game development › page
Game Development | GBGames - Part 61
...If you’re wondering why I bothered, you should read Game Design for the Color Blind Player.
I spent the other part of my...