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game

architecture

luxeengine.com › dev log 1
dev log #1 - design iterations
...Not just the hypothetical needs, but the real world ones from making games and shipping them. I know most people seem surprised when I...
juandiegomontoya.github.io › particles ii.html
Particles II
The previous post in the series discussed motivation, and basic implementations (CPU and GPU) of a billboard particle system for 3D games. Here, we...
scratchapixel.com › lessons › 3d basic rendering › introduction to lighting
Introduction to Lighting
...Note that some architectural software proposes to figure out the position of the sun in the sky in a physically accurate way. You input...
blog.daftsoftware.com › unreal perf maxing
Unreal Performance Maxxing
...To profile we add the following into our Game Target.cs, this must be the GAME target, not the editor target - identify this by...
procjam.com › tutorials › en › music
Procedural Music Generation - PROCJAM Tutorials
...While coding, think of your music as a game level. Consider what makes a good level generator. The aesthetics of music are much the...
openscenegraph.github.io › OpenSceneGraphDotComBackup › OpenSceneGraph › www.openscenegraph.com
Press Releases
...Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and...
froyok.fr › blog › 2024 11 ombre dev blog 2
OMBRE Dev-Blog Year 2 | Froyok - Léna Piquet
Transparency, anti-aliasing, physics and many more little things
November 05, 2024
I have been working on my own game engine for a while...
catlikecoding.com › unity › tutorials › object management
Shape Behavior
...Unity components cannot be detached from their game object, thus they cannot be placed in a pool to be attached to a different game...
learnopengl.com › Getting started › Coordinate Systems
LearnOpenGL - Coordinate Systems
...the coordinates of all your vertices relative to a (game) world. This is the coordinate space where you want your objects transformed to in...
processing.org › books
Books / Processing.org
...Along the way, you'll encounter creative-yet-practical skill-building challenges that relate to everything from video games, cars, and coffee, to fine...