Showing results for
on doc.photonengine.com...Examples are movement and button presses. For irregular rare inputs, use commands instead.
The jump button will be used to make the player jump...
The jump button will be used to make the player jump...
...So, OnColorChanged()
is called on all players.
C#
[Networked(OnChanged = nameof(OnColorChanged))]
public Color PenColor { get; set; }
is called on all players.
C#
[Networked(OnChanged = nameof(OnColorChanged))]
public Color PenColor { get; set; }
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
...You are not required to encode low frequency player or game inputs into the input struct anymore. Create explicit commands now.
C#
public class...
C#
public class...
...simpleavatar://?hairMesh=1&skinMat=2&clothMat=0&hairMat=0&clothMesh=1
Eye movement Simulation
To avoid an avatar to display static eye gaze, it...
Eye movement Simulation
To avoid an avatar to display static eye gaze, it...
...This is a performance optimization for non-player characters at the cost of possible errors in movement.Force Predicted Look Rotation
- Skips look rotation...
- Skips look rotation...
...stations and crewmate bodies
- Customizable game settings (number of impostors, movement speed, player collision, etc)
- Synchronized state of objects in the world like doors...
- Customizable game settings (number of impostors, movement speed, player collision, etc)
- Synchronized state of objects in the world like doors...
...help understand projectile concepts
- Simple FPS player that use KCC addon for movement
- Physics based environment where players can shoot boxes
Download
Requirements
- Simple FPS player that use KCC addon for movement
- Physics based environment where players can shoot boxes
Download
Requirements