Showing results for

player

movement

on doc.photonengine.com
doc.photonengine.com › quantum › current › tutorials
Quantum 3 - Tutorials - Asteroids - 4 - Player Entity | Photon Engine
...Examples are movement and button presses. For irregular rare inputs, use commands instead.
The jump button will be used to make the player jump...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - 3D & 2D drawing | Photon Engine
...So, OnColorChanged()
is called on all players.
C#
[Networked(OnChanged = nameof(OnColorChanged))]
public Color PenColor { get; set; }
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Metaverse Overview | Photon Engine
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Expo | Photon Engine
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Metaverse Overview | Photon Engine
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in defined scenes limits).
See Locomotion validation Industries Addons...
doc.photonengine.com › quantum › v1 › dev log
Quantum 1 - What's New In 1.2.3 | Photon Engine
...You are not required to encode low frequency player or game inputs into the input struct anymore. Create explicit commands now.
C#
public class...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Avatar | Photon Engine
...simpleavatar://?hairMesh=1&skinMat=2&clothMat=0&hairMat=0&clothMesh=1
Eye movement Simulation
To avoid an avatar to display static eye gaze, it...
doc.photonengine.com › fusion › current › addons
Fusion 2 - Data Layer | Photon Engine
...This is a performance optimization for non-player characters at the cost of possible errors in movement.Force Predicted Look Rotation
- Skips look rotation...
doc.photonengine.com › fusion › current › game samples
Fusion 2 - Impostor | Photon Engine
...stations and crewmate bodies
- Customizable game settings (number of impostors, movement speed, player collision, etc)
- Synchronized state of objects in the world like doors...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - Projectiles Essentials | Photon Engine
...help understand projectile concepts
- Simple FPS player that use KCC addon for movement
- Physics based environment where players can shoot boxes
Download
Requirements