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vulkan-tutorial.com › Drawing a triangle › Presentation › Swap chain
Swap chain - Vulkan Tutorial
...We've previously seen how to list the extensions
that are supported by a VkPhysicalDevice
, so doing that should be fairly
straightforward. Note that...
bgolus.medium.com › normal mapping for a tripla…
Normal Mapping for a Triplanar Shader | by Ben Golus | Medium
...However technically binormal also had a previous meaning, though it is closer to how it’s used for our purposes. A binormal is the...
wickedengine.net › 2021 › 05 › graphics api abstraction
Graphics API abstraction – Wicked Engine
...A common interface is developed that all game engine code can use to define rendering intentions without knowing which API is executed with. The...
ogrecave.github.io › ogre › api › latest
OGRE: Shadows
...Since more modern applications are likely to use higher polygon counts, stencil shadows can start to become a bottleneck. In addition, the visual aspects...
joecreates.github.io › napephys › help › manual.html
Nape Physics
...By setting the appropriate properties, we can also permit a Constraint to be broken if its error becomes too large, or for elastic constraints...
processing.org › tutorials › interactivity
Interactivity / Processing.org
...In the following example, the background value becomes lighter each time a mouse button is pressed. Run the example on your computer to see...
keithschwarz.com › darts dice coins
Darts, Dice, and Coins
...Let's see how we might use this technique to simulate a roll of a loaded die. Let's use our example from above...
cyanilux.com › tutorials › intro to shader graph
Intro to Shader Graph | Cyanilux
A detailed introduction on how to use Unity Shader Graph! Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more!. Shader Graph...
liballeg.org › stabledocs › en › changes.html
Allegro Changes
...how to create and submit
patches to the Allegro developers.
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Eric Botcazou implemented the support for non-blocking menus.
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