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doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Rogue MOBA | Photon Engine
...PC (Windows / Mac) and Mobile (Android)
Highlights
Technical
Simulation
- Custom Top-down KCC (character controller) with surface tangent movement at obstacles.
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - Projectiles Essentials | Photon Engine
...help understand projectile concepts
- Simple FPS player that use KCC addon for movement
- Physics based environment where players can shoot boxes
Download
Requirements
doc.photonengine.com › fusion › v1 › technical samples
Fusion 1 - Projectiles Essentials | Photon Engine
...HostMode
topology.Features
- Five small independent examples with commented code to help understand projectile concepts
- Simple FPS player that use KCC addon for movement...
doc.photonengine.com › fusion › current › game samples
Fusion 2 - Impostor | Photon Engine
...stations and crewmate bodies
- Customizable game settings (number of impostors, movement speed, player collision, etc)
- Synchronized state of objects in the world like doors...
doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Game Sample - Fighting - Input | Photon Engine
Input
Overview
Input in fighting games requires quick transmission between players, precision and the ability to track the state input stream over a certain...
doc.photonengine.com › fusion › current › manual
Fusion 2 - Remote Procedure Calls | Photon Engine
...character movement), but will be harmful to player experience when this affects single one-time actions which players expect to be guaranteed. In this...
doc.photonengine.com › fusion › v1 › manual
Fusion 1 - Remote Procedure Calls | Photon Engine
...character movement), but will be harmful to player experience when this affects single one-time actions which players expect to be guaranteed. In this...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - Area of Interest & Multi-Peer | Photon Engine
...C#
public void InterestEnter(PlayerRef player)
{
if (Runner.LocalPlayer != player || !Runner.GetVisible())
return;
doc.photonengine.com › quantum › current › technical samples
Quantum 3 - Quantum XR | Photon Engine
...you can make the assumption that if a player moves forward, it may have continued to do so. The input describes the movement, not...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Stage | Photon Engine
Stage
Overview
The FusionStage sample demonstrates an approach on how to develop a social application for up to 200 players with Fusion.
Each player...