Showing results for

post mortem

on www.gbgames.com
gbgames.com › category › game development › page
Game Development | GBGames - Part 45
...As I explained in my Stop That Hero! October Challenge post-mortem:
While I knew what tools I would use at a fundamental level...
gbgames.com › 2010 › 11 › 19
Planning an Indie Agile Project | GBGames
...As I explained in my Stop That Hero! October Challenge post-mortem:
While I knew what tools I would use at a fundamental level...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 72
...As I explained in my Stop That Hero! October Challenge post-mortem:
While I knew what tools I would use at a fundamental level...
gbgames.com › blog › page › 72
The Blog | GBGames - Part 72
...As I explained in my Stop That Hero! October Challenge post-mortem:
While I knew what tools I would use at a fundamental level...
gbgames.com › category › game design › page
Game Design | GBGames - Part 18
...But this is a post-mortem! Let’s talk about what went right, what went wrong, and what lessons can be learned from the...
gbgames.com › category › game development › page
Game Development | GBGames - Part 18
...But this is a post-mortem! Let’s talk about what went right, what went wrong, and what lessons can be learned from the...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 18
...But this is a post-mortem! Let’s talk about what went right, what went wrong, and what lessons can be learned from the...