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on docs.panda3d.org...You should also have a good understanding of how the scene graph works. If youâre interested in writing a shadow mapping shader, it helps...
...You should also have a good understanding of how the scene graph works. If youâre interested in writing a shadow mapping shader, it helps...
Manipulating a Piece of a Modelï
Every model, when loaded, becomes a ModelNode
in the scene graph.
Beneath the ModelNode
are one or more...
Every model, when loaded, becomes a ModelNode
in the scene graph.
Beneath the ModelNode
are one or more...
Manipulating a Piece of a Modelï
Every model, when loaded, becomes a ModelNode
in the scene graph.
Beneath the ModelNode
are one or more...
Every model, when loaded, becomes a ModelNode
in the scene graph.
Beneath the ModelNode
are one or more...
...In time, though, you will need to supplement the knowledge provided by this manual by studying the Reference Section.
- The Scene Graph
- Animated Models...
- The Scene Graph
- Animated Models...
...In time, though, you will need to supplement the knowledge provided by this manual by studying the Reference Section.
- The Scene Graph
- Animated Models...
- The Scene Graph
- Animated Models...
...RenderAttrib
Applies a scale to colors in the scene graph and on vertices.
Inheritance diagram
-
static int get_class_slot(void)ï
Applies a scale to colors in the scene graph and on vertices.
Inheritance diagram
-
static int get_class_slot(void)ï
...Independently Moving Objectsï
Flattening a node will cause that scene graph to become one static unit. This means that you will no longer be...
Flattening a node will cause that scene graph to become one static unit. This means that you will no longer be...
...Independently Moving Objectsï
Flattening a node will cause that scene graph to become one static unit. This means that you will no longer be...
Flattening a node will cause that scene graph to become one static unit. This means that you will no longer be...
...data to examine the current node and its place within the scene graph. The callback replaces the normal cull behavior, so if your callback...