Showing results for
on docs.panda3d.org...We only need to wrap the Geom
in a GeomNode
, and insert
it into the scene graph. Since we want the visualisation of the...
in a GeomNode
, and insert
it into the scene graph. Since we want the visualisation of the...
...This node must be parented to the 2-d scene graph, and all PG objects should be parented to this node or somewhere below...
...Walks the egg scene graph beginning at the indicated root node, and moves all binnable nodes intoEggBin
objects. Returns the number ofEggBins
created.
- prepareNode...
objects. Returns the number ofEggBins
created.
- prepareNode...
...keeping around for next frame.
- makeResultGraph() PandaNode ï
Returns a special scene graph constructed to represent the results of the cull. This will be...
- makeResultGraph() PandaNode ï
Returns a special scene graph constructed to represent the results of the cull. This will be...
This package contains the DirectGUI system, a set of classes responsible for drawing graphical widgets to the 2-D scene graph.
It is based...
It is based...
...This is normally on in the 3-d scene graph and off in the 2-d scene graph; it should be on for rendering...
...region relative to 2-D or 3-D coordinates in the scene graph, with culling.Inheritance diagram
- property frame LVecBase4 ï
Returns the left...
- property frame LVecBase4 ï
Returns the left...
...nodePath.setTexProjector(textureStage, fromNodePath, toNodePath)
When you have enabled this mode, the relative scene-graph transform from
fromNodePath
to toNodePath
âthat is, the result...
When you have enabled this mode, the relative scene-graph transform from
fromNodePath
to toNodePath
âthat is, the result...
...nodePath.setTexProjector(textureStage, fromNodePath, toNodePath)
When you have enabled this mode, the relative scene-graph transform from
fromNodePath
to toNodePath
âthat is, the result...
When you have enabled this mode, the relative scene-graph transform from
fromNodePath
to toNodePath
âthat is, the result...
...Shaders propagate down the scene graph, like any
other render attribute; the node and everything beneath it will use the shader.
As with other...
other render attribute; the node and everything beneath it will use the shader.
As with other...