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on doc.photonengine.com...As long as nothing interfered with Client 1's player movement, the predicted Tick 102 on Client 1 and the validated Tick 102 on...
...Note that to be able to use authoritative and client predicted movement, you have to use either the transform component directly or a Character...
...This example defines a simple movement vector and a Fire button as input for a game:
C#
input
{
FPVector2 Movement;
C#
input
{
FPVector2 Movement;
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
...player, (runner, obj) => {
});
// Keep track of the player avatars so we can remove it when they disconnect
_spawnedUsers.Add(player, networkPlayerObject);
}
});
// Keep track of the player avatars so we can remove it when they disconnect
_spawnedUsers.Add(player, networkPlayerObject);
}
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
...All player state behaviors will inherit from PlayerStateBehaviour
base class.
C#
// Player behaviour that should be placed on GameObject in Player hierarchy
// - inherits from...
base class.
C#
// Player behaviour that should be placed on GameObject in Player hierarchy
// - inherits from...
...The RayBeamer
class displays a line renderer-based beam, and upon release, the RigLocomotion
place next to the HardwareRig
triggers the rig movement.
The...
class displays a line renderer-based beam, and upon release, the RigLocomotion
place next to the HardwareRig
triggers the rig movement.
The...
...C#
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
{
if (player == runner.LocalPlayer && userPrefab != null)
{
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
{
if (player == runner.LocalPlayer && userPrefab != null)
{