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player

movement

on doc.photonengine.com
doc.photonengine.com › fusion › v1 › manual
Fusion 1 - network simulation loop | Photon Engine
...As long as nothing interfered with Client 1's player movement, the predicted Tick 102 on Client 1 and the validated Tick 102 on...
doc.photonengine.com › fusion › v1 › game samples
Fusion 1 - Tanknarok | Photon Engine
...manage movement during the predicted stage in a way that does not involve accessing any networked properties.
Lag Compensation
Locally, each player sees a...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - ECS - DSL (game state) | Photon Engine
...This example defines a simple movement vector and a Fire button as input for a game:
C#
input
{
FPVector2 Movement;
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - VR Shared - Meta Avatars integration | Photon Engine
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - VR Host | Photon Engine
...player, (runner, obj) => {
});
// Keep track of the player avatars so we can remove it when they disconnect
_spawnedUsers.Add(player, networkPlayerObject);
}
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Legacy Meta Avatar | Photon Engine
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Meta Avatar | Photon Engine
...the hardware rig tracks the user's movements.
It is referenced by the NetworkedAvatarEntity
if the player network rig represents the local user.
This...
doc.photonengine.com › fusion › v1 › addons
Fusion 1 - Finite State Machine | Photon Engine
...All player state behaviors will inherit from PlayerStateBehaviour
base class.
C#
// Player behaviour that should be placed on GameObject in Player hierarchy
// - inherits from...
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Legacy XRShared | Photon Engine
...The RayBeamer
class displays a line renderer-based beam, and upon release, the RigLocomotion
place next to the HardwareRig
triggers the rig movement.
The...
doc.photonengine.com › fusion › current › getting started
Fusion 2 - What's New 2.0 | Photon Engine
...These are fired when a Network Object enters/exits a given Player's AOI regions, as well as when a player explicitly has interest...