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on docs.panda3d.org...Thus the node may be detached from the scene graph and destructed at any time.You can call is_valid() or
wasDeleted()
at any time...
wasDeleted()
at any time...
...Shaders propagate down the scene graph, like any
other render attribute; the node and everything beneath it will use the shader.
As with other...
other render attribute; the node and everything beneath it will use the shader.
As with other...
...Panda3Dâs scene graph is thread-safe and can safely handle model operations from any thread. See the Threading page for more details.
One thing...
One thing...
...The suppliedNodePath
should be the root of the 2-d scene graph for the window.
- sortRegions()ï
Sorts all the regions in this group...
should be the root of the 2-d scene graph for the window.
- sortRegions()ï
Sorts all the regions in this group...
Automatic Texture Animationï
Itâs possible to generate a model that automatically rotates through a sequence of textures when it is in the scene graph...
Itâs possible to generate a model that automatically rotates through a sequence of textures when it is in the scene graph...
Automatic Texture Animationï
Itâs possible to generate a model that automatically rotates through a sequence of textures when it is in the scene graph...
Itâs possible to generate a model that automatically rotates through a sequence of textures when it is in the scene graph...
...panda3d.core.CollideMask)ï
Contacts
- setTransformDirty()ï
This method enforces an update of the Bullet transform, that is copies the scene graph transform to...
Contacts
- setTransformDirty()ï
This method enforces an update of the Bullet transform, that is copies the scene graph transform to...
...PandaNode
This node is placed at key points within the scene graph to indicate the roots of âmodelsâ: subtrees that are conceptually to be...
This node is placed at key points within the scene graph to indicate the roots of âmodelsâ: subtrees that are conceptually to be...
...This can be any NodePath in the scene graph; it represents the coordinate space in which you expect to receive the answer. For instance...
...AttribNodeRegistry
This global object records NodePaths that are referenced by scene graph attribs, such as ClipPlaneAttribs and LightAttribs.
NodePaths
ClipPlaneAttribs
LightAttribs
This global object records NodePaths that are referenced by scene graph attribs, such as ClipPlaneAttribs and LightAttribs.
NodePaths
ClipPlaneAttribs
LightAttribs