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gbgames.com › 2011 › 02 › 11
Stop That Hero! Is Apparently an RTS | GBGames
...Looking at how other games do it with the limited access they provide is like trying to study a map by staring at the...
gbgames.com › blog › page › 70
The Blog | GBGames - Part 70
...Looking at how other games do it with the limited access they provide is like trying to study a map by staring at the...
gbgames.com › 2021 › 06 › 14
Freshly Squeezed Progress Report – iOS Icons, Android Updates, and Design Tweaks | GBGames
...Normally my days off from the day job tend to become opportunities to spend more time on game development, but my family took a...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 155
...They know how to market a first person shooter or a real time strategy game. New genres are scary. If an incremental improvement can...
gbgames.com › 2005 › 08 › 24
August IGDA Presentation: Creativity Is a Dirty Word | GBGames
...They know how to market a first person shooter or a real time strategy game. New genres are scary. If an incremental improvement can...
gbgames.com › category › marketingbusiness › page
Marketing/Business | GBGames - Part 22
It’s been a long time coming, but the next Chicago Indie Game Developer Meetup is here. Check that link for contact information to...
gbgames.com › blog › page › 155
The Blog | GBGames - Part 155
...They know how to market a first person shooter or a real time strategy game. New genres are scary. If an incremental improvement can...
gbgames.com › category › general
General | GBGames
...I have a family to take care of.
So my current indie game development plan for the last few years has been to slowly...
gbgames.com › 2020 › 05 › 21
Happy Indie Day to Me | GBGames
...I have a family to take care of.
So my current indie game development plan for the last few years has been to slowly...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 32
...I have a family to take care of.
So my current indie game development plan for the last few years has been to slowly...