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on doc.photonengine.com...These are fired when a Network Object enters/exits a given Player's AOI regions, as well as when a player explicitly has interest...
...All player state behaviors will inherit from PlayerStateBehaviour
base class.
C#
// Player behaviour that should be placed on GameObject in Player hierarchy
// - inherits from...
base class.
C#
// Player behaviour that should be placed on GameObject in Player hierarchy
// - inherits from...
...This example defines a simple movement vector and a Fire button as input for a game:
Qtn
input
{
FPVector2 Movement;
Qtn
input
{
FPVector2 Movement;
...This allows for shared
FUN
(simulation) andRender
functionality such as movement code. Methods that are executed for projectile instances areActivate
,Deactivate
FUN
(simulation) andRender
functionality such as movement code. Methods that are executed for projectile instances areActivate
,Deactivate
...On GameObjects you control, this will apply keyboard movement by keys WASD. It disables itself if the GameObject is owned by a remote player...
...With a single API, it supports two fundamentally different network topologies as well as a single player mode with no network connection.
It is...
It is...
...This helps players not oversteering or losing control at higher speeds.
Suspension
The suspension is visualized on the Unity-side by reading the values...
Suspension
The suspension is visualized on the Unity-side by reading the values...
...player, (runner, obj) => {
});
// Keep track of the player avatars so we can remove it when they disconnect
_spawnedUsers.Add(player, networkPlayerObject);
}
});
// Keep track of the player avatars so we can remove it when they disconnect
_spawnedUsers.Add(player, networkPlayerObject);
}
...Make sure Agent.CurrentVelocity is always set even if the agent movement is not desired (see the Move By setting). - Added support to sphere...
...Locomotion validation
We use the locomotion validation addon to limit the player's movements (stay in the room, avoid furniture, etc.).
See Locomotion validation...
We use the locomotion validation addon to limit the player's movements (stay in the room, avoid furniture, etc.).
See Locomotion validation...