Showing results for
on doc.photonengine.com...NetworkRunner.SessionInfo Support for Single Player
- Fixed: Usion Hub high CPU usage
- Fixed: Improved interpolation delay to reduce jitter in the movement of remote...
- Fixed: Usion Hub high CPU usage
- Fixed: Improved interpolation delay to reduce jitter in the movement of remote...
...C#
var players = f.Unsafe.FilterStruct();
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
var players = f.Unsafe.FilterStruct
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
...C#
var players = f.Unsafe.FilterStruct();
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
var players = f.Unsafe.FilterStruct
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
...An issue that caused
GetPlayerData()
to not return player data for the new local player during theOnLocalPlayerAddConfirmed
callback - Fixed: An issue in
FrameTimerPrototype
GetPlayerData()
to not return player data for the new local player during theOnLocalPlayerAddConfirmed
callback - Fixed: An issue in
FrameTimerPrototype
...This makes the Entity view component automatically apply non-lerped movement.
Finding Views
A very common use case is to find the view of...
Finding Views
A very common use case is to find the view of...
...C#
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset(PLAYER_PROTOTYPE_PATH);
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
...C#
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset(PLAYER_PROTOTYPE_PATH);
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
...We noticed that developers working with navmesh and steering want to control quite a lot of the final movement result, which makes sense, because...
...New metadata field to the matchmaking API with information about the current connected Lobby, like the number of players and number of rooms.
Changed...
Changed...
...OnGameStart(), OnSimulate, ..) - Added the optional paramter
arrayCapacity
toRuntimeConfig.ToByteArray(RuntimeConfig config, int arrayCapacity = 8192)
andRuntimePlayer.ToByteArray(RuntimePlayer player, int arrayCapacity = 8192)
ColorRGBA.Lerp
arrayCapacity
toRuntimeConfig.ToByteArray(RuntimeConfig config, int arrayCapacity = 8192)
andRuntimePlayer.ToByteArray(RuntimePlayer player, int arrayCapacity = 8192)
ColorRGBA.Lerp