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player

movement

on doc.photonengine.com
doc.photonengine.com › fusion › current › getting started
Fusion 2 - Release Notes 2.0 | Photon Engine
...NetworkRunner.SessionInfo Support for Single Player
- Fixed: Usion Hub high CPU usage
- Fixed: Improved interpolation delay to reduce jitter in the movement of remote...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - ECS - Components | Photon Engine
...C#
var players = f.Unsafe.FilterStruct();
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - ECS - Components | Photon Engine
...C#
var players = f.Unsafe.FilterStruct();
var playerStruct = default(PlayerFilter);
while (players.Next(&playerStruct))
{
doc.photonengine.com › quantum › current › getting started
Quantum 3 - Release Notes | Photon Engine
...An issue that caused
GetPlayerData()
to not return player data for the new local player during theOnLocalPlayerAddConfirmed
callback - Fixed: An issue in
FrameTimerPrototype
doc.photonengine.com › quantum › current › manual
Quantum 3 - Entity View | Photon Engine
...This makes the Entity view component automatically apply non-lerped movement.
Finding Views
A very common use case is to find the view of...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - Physics - Collider and Body Components | Photon Engine
...C#
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset(PLAYER_PROTOTYPE_PATH);
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Collider and Body Components | Photon Engine
...C#
// instantiating a player entity from the Frame object
var playerPrototype = f.FindAsset(PLAYER_PROTOTYPE_PATH);
var playerEntity = playerPrototype.Container.CreateEntity(f);
var playerSpec = f...
doc.photonengine.com › quantum › v2 › getting started
Quantum 2 - Release Notes 2.0 | Photon Engine
...We noticed that developers working with navmesh and steering want to control quite a lot of the final movement result, which makes sense, because...
doc.photonengine.com › bolt › current › getting started
Bolt - Bolt SDK & Release History | Photon Engine
...New metadata field to the matchmaking API with information about the current connected Lobby, like the number of players and number of rooms.
Changed...
doc.photonengine.com › quantum › v2 › getting started
Quantum 2 - Release Notes 2.1 | Photon Engine
...OnGameStart(), OnSimulate, ..) - Added the optional paramter
arrayCapacity
toRuntimeConfig.ToByteArray(RuntimeConfig config, int arrayCapacity = 8192)
andRuntimePlayer.ToByteArray(RuntimePlayer player, int arrayCapacity = 8192)
ColorRGBA.Lerp