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on a327ex.com...game developer, you are your own boss. You have complete control over how much work you have to do to finish a game.
The...
The...
...to grind things out that much, so a mechanic that encourages grinding is in conflict with how the game plays.
Compare this to a...
Compare this to a...
...development and how it performed. I made this game in the past 3 months as a dev challenge to start making and releasing games...
...It’s no surprise to anyone that Edmund is more disagreeable than the average indie developer, and this is a good example of how...
...I also believe that people vastly overestimate how much publishers, streamers, youtubers, and marketing in general contributes to a game’s success. And in...
...ability to see the truth, no ability to argue, few interests outside of gaming, just overall nothing, a complete void of thinking.
How could...
How could...
...game becoming a cultural hit of such epic proportions that there are even shitty cheaply made anime about it - isn’t it interesting how...
...it’s a good idea as a game developer to trust that process and its results, even as they manifest to you in seemingly...
...From a quick glance at how much other developers in similar tags update their games, most devs seem to be slower than one sizable...
...Let’s say you have a certain skill set at this point to develop a game and each part of that development requires development...