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on arimiadev.com...because the game was suddenly so lively!
The audio absolutely plays a big part in how scenes are directed and sequenced—to an extent...
The audio absolutely plays a big part in how scenes are directed and sequenced—to an extent...
...how would you describe your style of videos?
This is a more fun/casual question for the developers that I wanted to ask to...
This is a more fun/casual question for the developers that I wanted to ask to...
...Keeping the scope small as you learn how to make games is a key part of being able to ship a game. You can...
...Wrapping Up
Cutting scope is not something to be afraid of- it’s a natural part of game development. Every game that’s shipped...
Cutting scope is not something to be afraid of- it’s a natural part of game development. Every game that’s shipped...
...It’s extremely tough to actually make as much money as a team needs to comfortably develop a game from beginning to end. A...
...Game jams – an event where developers have a set amount of time to make a game, ranging from a weekend to several months. Some...
...funny how, aside from listening to VOCALOID all day, these interests still hold true now since I’m a visual novel developer… but I...
...In 2024 I want to do more interviews with other devs to share their views on development.
With a record high amount of games...
With a record high amount of games...
...to play game, it’s always a little bit of a risk to put a lot of money into something when visual novel development...
...I recommend joining game development servers and finding developers you vibe with. It’s a great way to get feedback on your projects, learn...