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defold.com › 2020 › 06 › 05
Interview with Defold Product Owner Björn Ritzl
...But if a developer is looking for an engine to create a 2D game using a performant and small engine then Defold is a...
defold.com › manuals › ads
Showing ads in Defold
...become a very common way of monetizing web and mobile games and it has turned into a billion dollar industry. As a developer you...
defold.com › 2022 › 06 › 30
Application Security
...to use any third-party libraries or native extensions to create a game it has become a very common practice among developers to use...
defold.com › 2023 › 06 › 13
Defold user feedback survey results
...We are well aware that Defold is praised by many web game developers, and we are happy to see the success of Defold games...
defold.com › 2023 › 09 › 07
Choosing Defold for Steam games production - the story of Luden.io
...My old friend Alexey Gulev who is a wonderful game developer and now one part of the Defold engine team introduced me to the...
defold.com › manuals › extensions
Writing native extensions for Defold
...Any native extension that is developed and added to a game project, either directly or through a Library Project, becomes part of the ordinary...
defold.com › manuals › application security
Application Security manual
...to use any third-party libraries or native extensions to create a game it has become a very common practice among developers to use...
defold.com › 2020 › 03 › 30
Defold roadmap for 2020
...the game loop. This can become a problem if loading large resources while playing sound, resulting in playback stutter. The solution is to do...
defold.com › manuals › porting guidelines
Porting and release guidelines
...When developing a cross platform game targeted for console it is recommended to design your game such that all file operations are asynchronous, regardless...
defold.com › manuals › project settings
Defold project settings
...world allocates a fair amount of memory.
Tells the physics engine how to scale the physics worlds in relation to the game world for...