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on doc.photonengine.com...The C# library has a ConnectionHandler class, which can help.
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
...The C# library has a ConnectionHandler class, which can help.
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
...developed by the customer as an isolated pure C# simulation (decoupled from Unity) using the Quantum ECS.
Besides providing a framework for how to...
Besides providing a framework for how to...
...Next up is actual communication in games.
Sending Messages In Game Rooms
Inside a room you are able to send network messages to other...
Sending Messages In Game Rooms
Inside a room you are able to send network messages to other...
...This is useful when running multiple game versions live as well as during development to prevent other clients (that have a different code base...
...Needing to define every possibility creates a specific type maintenance necessity, as adding more states and logic might require the developer to re-visit...
...If frame size becomes a bottleneck, it is possible to consider moving some variables out of the Blackboard; - The Blackboard is mostly useful for...
...If frame size becomes a bottleneck, it is possible to consider moving some variables out of the Blackboard; - The Blackboard is mostly useful for...
...The C# library has a ConnectionHandler class, which can help.
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
To avoid local lag, you could call SendOutgoingCommands after the game loop wrote network...
...your game as follows:
C = X * F * N * H * 60 (minutes per hour) * 60 (seconds per minute)
How to quickly rejoin a room after...
C = X * F * N * H * 60 (minutes per hour) * 60 (seconds per minute)
How to quickly rejoin a room after...