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on emshort.blog...game story prototyping happens in Twine these days.
Which reminds me to mention that Chris Klimas has a Patreon for Twine maintenance and development...
Which reminds me to mention that Chris Klimas has a Patreon for Twine maintenance and development...
...Goldberg’s talk is a bit of its time in other ways, with some ableist language and multiple references to how useful it is...
...and how you can productively work with a team in developing the idea.
A lot of this chapter could also be applied to parser...
A lot of this chapter could also be applied to parser...
...gods developing some additional responsibilities — and might even use those changes to communicate to the player fictional information about how the game world has...
...specifically focused on games or the game industry; instead, it’s looking from a storyteller’s perspective at how to deliver experiences for which...
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
...a readily-accessible manner, or include any consistent way to confirm basic things like the game’s publication date. Public betas are becoming more...
...game, we see your experiences as a child or perhaps a very young teenager, being diagnosed with Gately’s, struggling to decide how to...
...For the rest, like a lot of worldbuilding books, this becomes more than anything a series of questions to ask about the place you...