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emshort.blog › tag › twine
twine – Emily Short's Interactive Storytelling
...game story prototyping happens in Twine these days.
Which reminds me to mention that Chris Klimas has a Patreon for Twine maintenance and development...
emshort.blog › 2016 › 05 › 08
IF-Related Older GDC Vault Content – Emily Short's Interactive Storytelling
...Goldberg’s talk is a bit of its time in other ways, with some ableist language and multiple references to how useful it is...
emshort.blog › 2018 › 09 › 04
Video Game Writing From Macro to Micro (Marek Walton / Maurice Suckling) – Emily Short's Interactive Storytelling
...and how you can productively work with a team in developing the idea.
A lot of this chapter could also be applied to parser...
emshort.blog › 2020 › 01 › 28
So You Want a Pantheon For Your Game – Emily Short's Interactive Storytelling
...gods developing some additional responsibilities — and might even use those changes to communicate to the player fictional information about how the game world has...
emshort.blog › 2018 › 04 › 03
Digital Storytelling: A Creator’s Guide to Interactive Entertainment (Carolyn Handler Miller) – Emily Short's Interactive Storytelling
...specifically focused on games or the game industry; instead, it’s looking from a storyteller’s perspective at how to deliver experiences for which...
emshort.blog › category › quality based narrative
quality-based narrative – Emily Short's Interactive Storytelling
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
emshort.blog › 2019 › 12 › 03
Storylets Play Together – Emily Short's Interactive Storytelling
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
emshort.blog › 2013 › 04 › 24
XYZZY Awards 2013 Eligibility – Emily Short's Interactive Storytelling
...a readily-accessible manner, or include any consistent way to confirm basic things like the game’s publication date. Public betas are becoming more...
emshort.blog › 2019 › 07 › 16
The Twentieth Entry: SPY INTRIGUE (furkle) – Emily Short's Interactive Storytelling
...game, we see your experiences as a child or perhaps a very young teenager, being diagnosed with Gately’s, struggling to decide how to...
emshort.blog › 2018 › 10 › 02
Write Worlds Your Readers Won’t Forget (Stant Litore) – Emily Short's Interactive Storytelling
...For the rest, like a lot of worldbuilding books, this becomes more than anything a series of questions to ask about the place you...