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on gbstudiocentral.com...This strategy has been used by developers since the inception of game design. It allows you to design a level’s geography and place...
...to the developer to decide how hard they want exploration to be. If there is no map at all, then the exploration becomes an...
It has unfortunately become more prevalent in the creative fields – especially in game dev communities, so it’s time to talk about burnout, a...
...Try playing some games of a similar genre to the one you are developing. At worst you will have a nice time enjoying a...
...But what if random is not actually random? How would that affect the developers ability to balance their own game and ensure they are...
...We are lucky to interview Mike, and he told us about how he got started…
Some exciting news for Game Boy enthusiasts and developers...
Some exciting news for Game Boy enthusiasts and developers...
...As video games were becoming more mainstream, developers saw that many new players to the series found themselves experiencing feelings of frustration when it...
...a slightly brighter palette on screen to catch your eye. Colour also become important feedback later into the game as part of a shooting...
...It’s perhaps the perfect comparison to make when showing exactly how important the Proportion Problem is to a Game Boy developer. Why don...
...Music was composed by Michirin – how did you find collaborating with another developer to help with the sounds of the game? Do you find...