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factorio.com › blog › author › Tomas
Posts by Tomas | Factorio
...Based on how this goes we might add a few other popular retail sites (i.e. GOG, Green Man Gaming). Prior to the appearance...
factorio.com › blog › post › fff 65
Friday Facts #65 - Hello from India | Factorio
Hello everyone,
so this is a bit of a guest post to regular progress reports on Factorio development. As indicated before I have gone...
factorio.com › blog › post › fff 224
Friday Facts #224 - Bots versus belts | Factorio
...a feature that has been developed and polished quite a lot. Also many players love the feature, and we've all become used to...
factorio.com › blog › post › fff 124
Friday Facts #124 - Steam Status I | Factorio
...The referential game price will be set to 20€ / 20$ (well 19.95$ because that is how Steam rolls). Steam has a feature of...
factorio.com › blog › post › fff 356
Friday Facts #356 - Blueprint library for real | Factorio
...So I figured, that he could actually try to play Factorio.
I started a peaceful game for him, showed him how to move around...
factorio.com › blog › post › fff 300
Friday Facts #300 - Special edition | Factorio
Hello,
this is a special edition. We are celebrating that we managed to write something about the game development of Factorio every single Friday...
factorio.com › blog › post › fff 33
Friday Facts #33 - Announcements | Factorio
...Factorio has become a big game :) As indicated before if there is enough interest for further development we might continue even after 1.0...
factorio.com › blog › post › fff 360
Friday Facts #360 - 1.0 is here! | Factorio
...games, which is very understandable.
For this special occasion, we created a launch trailer. It tries to capture the story of the development in...
factorio.com › blog › post › fff 262
Friday Facts #262 - Hello my name is: Compilatron | Factorio
In FFF-241 we discussed how the game delivers information to the player in a number of confused ways; Blinking arrows and circles, chat...
factorio.com › blog › post › fff 367
Friday Facts #367 - Expansion news | Factorio
...This is comparable to when we were deciding to add trains to the game. We knew that we wanted to control how the intersections...