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gbgames.com › category › games › page
Games | GBGames - Part 32
...Unfortunately, when a developer uses a platform-specific tool such as DirectX, the porting effort becomes difficult. To create a version of the game...
gbgames.com › category › marketingbusiness › page
Marketing/Business | GBGames - Part 26
...Unfortunately, when a developer uses a platform-specific tool such as DirectX, the porting effort becomes difficult. To create a version of the game...
gbgames.com › 2015 › 08 › 06
How Long Does It Take to Make a Game? | GBGames
...Then people tried to see how quickly they could make games. One Game a Month makes a game out of finishing and publishing games...
gbgames.com › 2005 › 08 › 05
Machinima | GBGames
...more than some kid trying to show off how skillful he is at a game.
Sutich talks about how the issue of copyright infringement...
gbgames.com › 2006 › 03 › 29
Addiction a Bad Word | GBGames
...The article presents an overview of psychology to help a game developer understand the nature of addiction and how it relates to games. Interestingly...
gbgames.com › 2007 › 01 › 04
The Thousander Club in 2007 | GBGames
...is, the idea is to become an expert at something. How do you become an expert at something? Practice. A lot of it.
Let...
gbgames.com › 2005 › 12 › 01
Shareware Development Takes Patience | GBGames
...game development and expect to become rich overnight. Steve Pavlina’s article on the difference between shareware amateurs and shareware professionals notes how important...
gbgames.com › 2009 › 11 › 13
EA Acquires Major Facebook Game Developer | GBGames
...project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I...
gbgames.com › category › game development › page
Game Development | GBGames - Part 39
...create a way to modify the wave of enemies so each enemy evolves in some way
That last bit hopefully doesn’t become too...
gbgames.com › category › linux game development › page
Linux Game Development | GBGames - Part 7
...create a way to modify the wave of enemies so each enemy evolves in some way
That last bit hopefully doesn’t become too...