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on www.ogre3d.org...and how the game was built in general, and the guys from bitComposer were kind enough to provide those:
The game was developed on...
The game was developed on...
...ZeroGear is a "fast-paced and light-hearted kart combat game."
- Portalized 0.30 – A mind boggling project allowing objects to move through physically...
- Portalized 0.30 – A mind boggling project allowing objects to move through physically...
...Ogre3D usage and how the game was built in general, and codrer was kind enough to provide those:
- iUBES was developed using Visual Studio...
- iUBES was developed using Visual Studio...
...happy that for a change we are able to showcase you a non-gaming application powered by Ogre3D, and a really good looking as...
...To others I wrote a short reply here.
To streamline the development process & discussion of Ogre 1.x, we now have the Ogre evolution...
To streamline the development process & discussion of Ogre 1.x, we now have the Ogre evolution...
...Ogre 2.3 was released just a week ago and we wanted to share such an exciting development already happening on 2.4.
First...
First...
...It’s only useful to pretend there is a screen so that apps (mostly games) can reuse and turn client code into server code...
...If you are curious on how OpenGL works internally, I highly recommend taking a closer look. For Ogre this had to be doubled to...