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on emshort.blog
emshort.blog › 2012 › 06 › 05
Threaded Conversation Public Beta – Emily Short's Interactive Storytelling
...Without implementing anything as rigid as a dialogue tree, it has a concept of conversation topics, recognizes when the player significantly changes the subject...
emshort.blog › 2015 › 11 › 19
Sleep No More (Punchdrunk) – Emily Short's Interactive Storytelling
...Scenes from Macbeth are staged as physical vignettes with no or almost no dialogue: these vignettes are mimed or (in some cases) danced, often...
emshort.blog › 2019 › 11 › 07
The Unknown (1999) and Polyphonic Hypertext – Emily Short's Interactive Storytelling
...Alabaster was a project in which about a dozen authors contributed dialogue based on a premise and conversation structure that I provided.
I had...
emshort.blog › 2011 › 07 › 14
Plotting for Interactivity: The Set-Piece or Crisis – Emily Short's Interactive Storytelling
...That’s easy to control with a menu or conversation tree; it’s a little trickier if there’s a more systematic, freeform dialogue...
emshort.blog › 2013 › 01 › 31
Future Voices (inkle) – Emily Short's Interactive Storytelling
...In CYOA, this kind of blind choice often means selecting one branch of the narrative tree without having any idea why, or any purpose...
emshort.blog › how to play › if discussion club › transcript of april 5 2014 …
Transcript of April 5, 2014 ifMUD Discussion on Time Simulation – Emily Short's Interactive Storytelling
...In some cases I have also reordered lines of dialogue when there were two separate strands of conversation happening, in an attempt to make...
emshort.blog › 2020 › 01 › 28
So You Want a Pantheon For Your Game – Emily Short's Interactive Storytelling
...Designations like “Trickster God” or “God of the Sea” or “God of Combat” naturally align with tech tree branches, player classes, categories of dialogue...
emshort.blog › 2013 › 03 › 11
Versu and Jane Austen – Emily Short's Interactive Storytelling
...Several anecdotes from Austen’s letters became fodder for dialogue, such as her description of a storm that damaged several of the trees in...
emshort.blog › 2016 › 02 › 12
Firewatch (Campo Santo) – Emily Short's Interactive Storytelling
...Cottonwood puffs fall from the trees. The haze and the quality of the light are so effective at calling up summer in the mountains...
emshort.blog › 2015 › 09 › 16
Games about Community: Ohmygod Are You Alright? (Anna Anthropy), Hana Feels (Gavin Inglis), Tusks (Mitch Alexander) – Emily Short's Interactive Storytelling
...There’s a lot of dialogue even in the short demo, quite a bit of which concerns the change in orcish communities over time...