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dungeon

generation

on bfnightly.bracketproductions.com
bfnightly.bracketproductions.com › chapter 13.html
Difficulty - Roguelike Tutorial - In Rust
...Currently, you can advance through multiple dungeon levels - but they all have the same spawns. There's no ramp-up of difficulty as you...
bfnightly.bracketproductions.com › chapter 62.html
Magic Items - Roguelike Tutorial - In Rust
...100 },
We aren't generating any new names, so there's no need to build a naming system into dungeon.rs
(unless you want...
bfnightly.bracketproductions.com › chapter 69.html
More Shrooms - Roguelike Tutorial - In Rust
...Reaping the benefits of working so hard on a generic system! So now, let's make things a little more generic - and save ourselves...
bfnightly.bracketproductions.com › chapter 61.html
Town Portals - Roguelike Tutorial - In Rust
...the dungeon. Since we've implemented triggers that can have TeleportTo
, it's worth taking the time to make teleport triggers more general (so...
bfnightly.bracketproductions.com › chapter 4.html
A More Interesting Map - Roguelike Tutorial - In Rust
...Making a simple dungeon
Now we can use that to make a random dungeon. We'll modify our function as follows:
#![allow(unused...
bfnightly.bracketproductions.com › chapter 28.html
Drunkard's Walk Maps - Roguelike Tutorial - In Rust
...Ever wondered what would happen if an Umber Hulk (or other tunneling creature) got really drunk, and went on a dungeon carving bender? The...
bfnightly.bracketproductions.com › chapter 37.html
Fun With Layers - Roguelike Tutorial - In Rust
...Applying Cellular Automata as a meta-builder
When we wrote the Cellular Automata system, we aimed for a generic cavern builder. The algorithm is...
bfnightly.bracketproductions.com › chapter 67.html
Enter the Dragon - Roguelike Tutorial - In Rust
...That implies that what we want is a corridor-based dungeon - Dwarves tend to love that, but eroded and blasted into a dragon's...
bfnightly.bracketproductions.com › chapter 14.html
Equipment - Roguelike Tutorial - In Rust
...Now that we have a dungeon with increasing difficulty, it's time to start giving the player some ways to improve their performance! In...
bfnightly.bracketproductions.com › chapter 35.html
Room Vaults - Roguelike Tutorial - In Rust
...We'll be re-using our "create previous iteration" code from apply_sectional
- so lets rewrite it into a more generic form:
#![allow(unused...