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docs.monogame.net › articles › tutorials › building 2d games
Chapter 16: Working with SpriteFonts | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
docs.monogame.net › articles › tutorials › building 2d games
Chapter 10: Handling Input | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
docs.monogame.net › articles › tutorials › building 2d games
Introduction to Shaders | MonoGame
...Understanding the Default Shader Template
When you create a new Sprite Effect (.fx)
file in MonoGame using the MGCB Editor, it generates a default...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 12: Collision Detection | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{