Showing results for on emshort.blog
...writing for children, leaving protagonists blank, deploying frequent deaths, and the use of the second person POV in general.
Ronn claims it’s flatly...
Ronn claims it’s flatly...
...In general, games in this series do a lot with player character customization, providing lots of ways to experience similar issues and problems. Choice...
...transformational grammar tools on top of the generative ones. (Later in the weekend Joris Dormans’ dungeon-generation talk came back to the concept of...
...One is available to the general public: The Soft Rumor of Spreading Weeds, a companion piece to With Those We Love Alive, published by...
...this is classic craft territory for parser IF, where maps are generally developed in tandem with plot and puzzles.
The primacy of the map...
The primacy of the map...
...inkle released a podcast about choices, long-term effects of choice, and the player’s position between protagonist and dungeon-master in their work...
...It was a dungeon where the monsters asked you arithmetic questions as a form of combat. Astonishingly he liked it, which shows you something...
...this is both about a science fair, and a meditation on fairness in general. How do we assess things, and which criteria are right...
...Of course, the competition doesn’t exclude people interested in writing pseudo-hypertext or old-fashioned dungeon crawls in BASIC; they may or may...
...as with all generalizations, there are some cases at the borders.
In the IF world, Curveship, of course, doing some procedural work on how...
In the IF world, Curveship, of course, doing some procedural work on how...