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dungeon

generation

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rogueliketutorials.com › tutorials › tcod › v2
Part 6 - Doing (and taking) some damage · Roguelike Tutorials
...Entity,
) -> GameMap:
"""Generate a new dungeon map."""
+ player = engine.player
+ dungeon = GameMap(engine, map_width, map_height, entities=[player])
rogueliketutorials.com › tutorials › tcod › v2
Part 2 - The generic Entity, the render functions, and the map · Roguelike Tutorials
...We won’t do the procedural dungeon generation in this chapter (that’s next), but we’ll at least get our class that will...
rogueliketutorials.com › tutorials › tcod › 2019
Part 2 - The generic Entity, the render functions, and the map · Roguelike Tutorials
Part 2 - The generic Entity, the render functions, and the map
Now that we can move our little ‘@’ symbol around, we need to give...
rogueliketutorials.com › tutorials › tcod › v2
Part 7 - Creating the Interface · Roguelike Tutorials
...To do this, we’ll create a generic render_bar
function, which can accept different values and change the bar’s length based on the...
rogueliketutorials.com › tutorials › tcod › 2019
Part 6 - Doing (and taking) some damage · Roguelike Tutorials
...This obviously isn’t desired; acting entities should always appear above corpses, items, and other things in the dungeon. To solve this, let’s...