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...This is due to the way filters work in Sparse-Set ECS:
- the filter finds which among the components provided to it has the...
- the filter finds which among the components provided to it has the...
10 - Collision Detection
Collision System
Quantum is ECS based, so collision events are not per entity based but instead global signals that systems can...
Collision System
Quantum is ECS based, so collision events are not per entity based but instead global signals that systems can...
...The goal of the DSL is to abstract away from the developer the complex memory alignment requirements imposed by Quantum's ECS sparse set...
Events & Callbacks
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
Events & Callbacks
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
...In the sparse-set ECS memory model, entities are indexes to a collection of components; the EntityRef type holds some additional information such as...
...In the sparse-set ECS memory model, entities are indexes to a collection of components; the EntityRef type holds some additional information such as...
...The goal of the DSL is to abstract away from the developer the complex memory alignment requirements imposed by Quantum's ECS sparse set...
...lists added features, bug-fixes, etc, since the first release of the Quantum ECS SDK (same as listed below).build_info.txt
(file): exact info...
(file): exact info...
...Visual Studio Solution (quantum.state and quantum.systems)
Quantum requires the game to be developed with an ECS (entity, components and systems) approach, which...
Quantum requires the game to be developed with an ECS (entity, components and systems) approach, which...