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ecs

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doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - ECS - Components | Photon Engine
...This is due to the way filters work in Sparse-Set ECS:
- the filter finds which among the components provided to it has the...
doc.photonengine.com › quantum › current › tutorials
Quantum 3 - Tutorials - Asteroids - 10 - Collision Detection | Photon Engine
10 - Collision Detection
Collision System
Quantum is ECS based, so collision events are not per entity based but instead global signals that systems can...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - ECS - DSL (game state) | Photon Engine
...The goal of the DSL is to abstract away from the developer the complex memory alignment requirements imposed by Quantum's ECS sparse set...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - ECS - Events & Callbacks | Photon Engine
Events & Callbacks
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - ECS - Events & Callbacks | Photon Engine
Events & Callbacks
Introduction
The split between simulation (Quantum) and view (Unity) allows for great modularity during the development of the game state and the...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - ECS - Systems (game logic) | Photon Engine
...In the sparse-set ECS memory model, entities are indexes to a collection of components; the EntityRef type holds some additional information such as...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - ECS - Systems (game logic) | Photon Engine
...In the sparse-set ECS memory model, entities are indexes to a collection of components; the EntityRef type holds some additional information such as...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - ECS - DSL (game state) | Photon Engine
...The goal of the DSL is to abstract away from the developer the complex memory alignment requirements imposed by Quantum's ECS sparse set...
doc.photonengine.com › quantum › v2 › getting started
Quantum 2 - SDK & Download | Photon Engine
...lists added features, bug-fixes, etc, since the first release of the Quantum ECS SDK (same as listed below).build_info.txt
(file): exact info...
doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Project Structure | Photon Engine
...Visual Studio Solution (quantum.state and quantum.systems)
Quantum requires the game to be developed with an ECS (entity, components and systems) approach, which...