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game

architecture

docs.monogame.net › articles › getting to know › whatis
What is the Content Pipeline Architecture? | MonoGame
What is the Content Pipeline Architecture?
The Content Pipeline is designed to be extensible, so that it can easily support new input file formats...
heroiclabs.com › docs › nakama › getting started
Architecture Overview - Heroic Labs Documentation
Learn about the architecture of Nakama, a monolithic stateful server that exposes real-time and non-real-time APIs from multiple subsystems. The major...
fish-networking.gitbook.io › docs › guides › high level overview
Networking Models | Fish-Net: Networking Evolved
Networking Models
This page discusses the varius networking models and architectures used in games and what Fish-Networking uses.
Client-Server Architecture
The client...
coherent-labs.com › posts › gdc thrill
GDC 2016 Thrill
...Game architecture and components systems in Lumberyard by Amazon & DX12 and Vulcan
book.leveldesignbook.com › process › blockout › massing
Prospect-refuge | The Level Design Book
...sense of safety depends less on layout / blockout / architecture, and instead more on the wider game systems / encounter design patterns
game worlds change ownership...
docs.flaxengine.com › api › FlaxEngine.Networking.Netwo…
Class NetworkClientConnectionData | Flax Documentation
...ValueType
Fields
Architecture
Client platform architecture (can be different that current one when using cross-play).
Declaration
gameprogrammingpatterns.com › architecture performance an…
Architecture, Performance, and Games · Introduction · Game Programming Patterns
Architecture, Performance, and Games
Game Programming PatternsIntroduction
Before we plunge headfirst into a pile of patterns, I thought it might help to give you...
cocos.com › en › creator
Cocos Creator - Efficient and lightweight cross-platform 3D/2D graphics engine
Cocos Creator is a real-time 3D/2D content creation tool based on the underlying architecture of the next-generation engine. It has an...
zayedcharef.io › part 6 performance the basi…
Part 6: Performance — The Basics to Get You Going - Zayed Charef - blog
...In the future, we’ll explore a more in-depth example of good game architecture alongside more advanced performance optimizations — such as determining acceptable...
docs.godotengine.org › en › stable › tutorials
AR/VR primer — Godot Engine (3.6) documentation in English
This tutorial gives you a springboard into the world of AR and VR in the Godot game engine. A new architecture was introduced in...