Showing results for

game

architecture

on book.leveldesignbook.com
book.leveldesignbook.com › learning › notes
Notes for educators | The Level Design Book
...game industry terminology is just really weak or undeveloped, we make a note of it, and usually emphasize a more robust concept from architecture...
book.leveldesignbook.com › culture › history level designer
History of the level designer | The Level Design Book
History of the level designer
How the level designer role was invented and professionalized across the game industry, including its golden age in 1993...
book.leveldesignbook.com › process › blockout › massing
Massing | The Level Design Book
Massing
The feel and logic of the core structural shapes
What is massing?
In architecture, massing is the overall feeling and logic of shape...
book.leveldesignbook.com › process › layout › flow
Circulation | The Level Design Book
Circulation
how areas link to other areas, the "connectivity" of a map
In architecture, circulation generally refers to the "in-between" areas that connect...
book.leveldesignbook.com › process › blockout › metrics
Metrics | The Level Design Book
...general sense of how big the game world feels.
In level design we usually follow real world architecture built at a human scale. That...
book.leveldesignbook.com › introduction
What is level design | The Level Design Book
...This book is still useful for sidescrolling platformers, top-down strategy games, or non-combat games. But for better or worse, most level design...
book.leveldesignbook.com › process › blockout › massing
Landscape | The Level Design Book
...General landscape architecture books
Form and Fabric in Landscape Architecture by Catherine Dee
The Fundamentals of Landscape Architecture by Tim Waterman
Theory in Landscape...
book.leveldesignbook.com › process › lighting
Lighting | The Level Design Book
...Within a game level, this is usually like an architectural feature or a decorative lamp prop.
This is not the same as an in...
book.leveldesignbook.com › process › blockout › wayfinding
Wayfinding | The Level Design Book
...existing place, game, or level (e.g. the intro to The Beginner's Guide is an homage to de_dust)
1%
worldbuilding, architectural patterns
e...
book.leveldesignbook.com › process › preproduction › research
Research | The Level Design Book
...government / architectural archives, or even 3D scans on SketchFab
From there, perform a study: a prototype that will never appear in the game. Sketch...