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Frames
Introduction
Quantum's predict-rollback architecture allows to mitigate latency. Quantum always rolls-back and re-simulates frames. It is a necessity for...
Introduction
Quantum's predict-rollback architecture allows to mitigate latency. Quantum always rolls-back and re-simulates frames. It is a necessity for...
...State Transfer Primer
The term "state-transfer" refers to how the game state is distributed to all clients. In a state transfer architecture, the...
The term "state-transfer" refers to how the game state is distributed to all clients. In a state transfer architecture, the...
...About Making Multiplayer Games
- 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but...
- 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but...
...About Making Multiplayer Games
- 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but...
- 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but...
...architectures; one of which is the Client Hosted topology - also called HostMode
in Fusion. HostMode
means one of the clients in the game session...
in Fusion. HostMode
means one of the clients in the game session...
...architectures; one of which is the Client Hosted topology - also called HostMode
in Fusion. HostMode
means one of the clients in the game session...
in Fusion. HostMode
means one of the clients in the game session...
Overview
The Simple FPS game is a first-person shooter designed to provide an entry-level game sample with a straightforward code structure. Its...
The Simple FPS game is a first-person shooter designed to provide an entry-level game sample with a straightforward code structure. Its...
Input
Introduction
Input is a crucial component of Quantum's core architecture. In a deterministic networking library, the output of the system is fixed...
Introduction
Input is a crucial component of Quantum's core architecture. In a deterministic networking library, the output of the system is fixed...
Photon Server Intro
Photon is an on-premises real-time socket server and cross-platform multiplayer game development framework that is extremely fast and...
Photon is an on-premises real-time socket server and cross-platform multiplayer game development framework that is extremely fast and...
Overview
Level
ADVANCED
Photon Fusion excels in transmitting relevant game data to players and provides base API for Area of Interest. The Interest Management...
Level
ADVANCED
Photon Fusion excels in transmitting relevant game data to players and provides base API for Area of Interest. The Interest Management...