Showing results for on docs.cocos.com
...Entity-Component-System) architecture, and you can add different components to a Node to realize the functionality of the game.
Component Lifecycle â
Similar...
Component Lifecycle â
Similar...
...Simulator â
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
...Simulator â
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
...of heavy games of different categories such as 2D and 3D.
Cocos Creator 3.0 uses a new future-oriented engine architecture, which will...
Cocos Creator 3.0 uses a new future-oriented engine architecture, which will...
...Game state â
There are 3 states in most games.
- INIT: game is ready to start
- PLAYING: game is playing
- END: game is over...
There are 3 states in most games.
- INIT: game is ready to start
- PLAYING: game is playing
- END: game is over...
...JSB 2.0 â
The Abstraction Layer of Script Engine â
Architecture â
Macro â
The abstraction layer is bound to take more CPU...
The Abstraction Layer of Script Engine â
Architecture â
Macro â
The abstraction layer is bound to take more CPU...