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architecture

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docs.cocos.com › creator › 3.8 › manual
Cocos Creator Quick Guide for Unity Developers | Cocos Creator
...Entity-Component-System) architecture, and you can add different components to a Node to realize the functionality of the game.
Component Lifecycle â
Similar...
docs.cocos.com › creator › 3.8 › manual
Project Preview & Debugging | Cocos Creator
...Simulator â
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
docs.cocos.com › creator › 3.8 › manual
Project Preview & Debugging | Cocos Creator
...Simulator â
When you select Simulator preview, the current game scene will be run using Cocos Simulator (desktop simulator). When running the game with...
docs.cocos.com › creator › 3.8 › manual
Cocos Creator 3.0 Upgrade Guide | Cocos Creator
...of heavy games of different categories such as 2D and 3D.
Cocos Creator 3.0 uses a new future-oriented engine architecture, which will...
docs.cocos.com › creator › 3.8 › manual
Quick Start: Making Your First 2D Game | Cocos Creator
...Game state â
There are 3 states in most games.
- INIT: game is ready to start
- PLAYING: game is playing
- END: game is over...
docs.cocos.com › creator › 3.8 › manual
Tutorial: JSB 2.0 | Cocos Creator
...JSB 2.0 â
The Abstraction Layer of Script Engine â
Architecture â
Macro â
The abstraction layer is bound to take more CPU...