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architecture

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docs.godotengine.org › en › stable › development
Compiling for macOS — Godot Engine (3.6) documentation in English
...scons platform=osx arch=arm64
To support both architectures in a single "Universal 2" binary, run the above two commands and then use lipo...
docs.godotengine.org › en › stable › development
Compiling for Android — Godot Engine (3.6) documentation in English
...libgodot_android.so
is not inlibs/<android_arch>/
where<android_arch>
is the device's architecture.The device's architecture does not match the exported one(s...
docs.godotengine.org › en › latest › contributing
Core types — Godot Engine (latest) documentation in English
...For Unicode characters, CharType instead of wchar_t is used, because many architectures have 4 bytes long wchar_t, where 2 bytes might be desired. However...
docs.godotengine.org › en › stable › development
Core types — Godot Engine (3.6) documentation in English
...For Unicode characters, CharType instead of wchar_t is used, because many architectures have 4 bytes long wchar_t, where 2 bytes might be desired. However...
docs.godotengine.org › en › stable › tutorials
C#/.NET — Godot Engine (stable) documentation in English
...Godot API for C#
As a general purpose game engine Godot offers some high-level features as a part of its API. Articles below...
docs.godotengine.org › en › stable › contributing
Core types — Godot Engine (stable) documentation in English
...For Unicode characters, CharType instead of wchar_t is used, because many architectures have 4 bytes long wchar_t, where 2 bytes might be desired. However...
docs.godotengine.org › en › latest › tutorials
C#/.NET — Godot Engine (latest) documentation in English
...Godot API for C#
As a general purpose game engine Godot offers some high-level features as a part of its API. Articles below...
docs.godotengine.org › en › stable › contributing
Internal rendering architecture — Godot Engine (stable) documentation in English
Internal rendering architecture
This page is a high-level overview of Godot 4's internal renderer design. It does not apply to previous Godot...
docs.godotengine.org › en › latest › contributing
Internal rendering architecture — Godot Engine (latest) documentation in English
...Internal rendering architecture
This page is a high-level overview of Godot 4's internal renderer design. It does not apply to previous Godot...
docs.godotengine.org › en › stable › getting started
Creating instances — Godot Engine (stable) documentation in English
...We recommend dismissing architectural code patterns when making games with Godot, such as Model-View-Controller (MVC) or Entity-Relationship diagrams. Instead, you can...