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game

architecture

on emshort.blog
emshort.blog › 2019 › 06 › 30
End of June Link Assortment – Emily Short's Interactive Storytelling
...The IEEE Conference on Games (CoG) will be August 20-23 in London.
The Foundations of Digital Games Conference (FDG) is happening August 26...
emshort.blog › 2018 › 08 › 07
Wonderbook (Jeff Vandermeer) – Emily Short's Interactive Storytelling
Wonderbook is a book about writing — not specific to games, but not unaware of games, either. It takes on many of the standard topics...
emshort.blog › 2018 › 06 › 06
A Beauty Cold and Austere (Mike Spivey) – Emily Short's Interactive Storytelling
...The game takes a deeply classical approach to the world, one that would fit right in with the measured architecture and aristocratic bearing (not...
emshort.blog › 2019 › 01 › 06
Survey of Storylets-based Design – Emily Short's Interactive Storytelling
...selection architecture”, or how storylets are chosen as eligible for display.
Kreminski also built a storylet system and a small prototype game of their...
emshort.blog › 2020 › 01 › 09
Casual Games and Storylets: Or, How to Make Game Mechanics Express Choice – Emily Short's Interactive Storytelling
In a recent post about storylet-based narrative design, I briefly suggested that even games like Lily’s Garden could be understood as a...
emshort.blog › 2019 › 11 › 23
Narrative States – Emily Short's Interactive Storytelling
...But this is actually useful information from a game design point of view! If the game you want to write is one that promises...
emshort.blog › 2019 › 07 › 27
Links and Structures from Michael Joyce to Twine – Emily Short's Interactive Storytelling
...Coming to this from game design and parser IF, I think: perhaps an acteme is related to what we might conventionally refer to as...
emshort.blog › 2021 › 10 › 05
Mailbag: Macro to Micro Ideas – Emily Short's Interactive Storytelling
...We gotta put that in the game. You need to have some flavour or character to the game. So we’ve got brood pouch...
emshort.blog › 2018 › 03 › 20
Worldbuilding in Immersive Theatre, and the Punchdrunk style – Emily Short's Interactive Storytelling
...Yes, there are games about surreal spaces, but a game with thirteen identical clocks on the wall says “reused asset,” not “something is very...
emshort.blog › 2015 › 09 › 22
Prospero (Bruno Dias); Writing with Raconteur – Emily Short's Interactive Storytelling
...You will also need a text editor to edit the text file that defines your game.
Documentation: depends what you’re looking for. Raconteur...