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github.com › skypjack › entt
GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
...The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. For further details:
This project started off...
github.com › Andrettin › Wyrmsun
GitHub - Andrettin/Wyrmsun: Strategy game based on history, mythology and fiction
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Strategy game based on history, mythology and fiction
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github.com › Cysharp › ZLinq
GitHub - Cysharp/ZLinq: Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
...If you're interested in architecture, please read my blog post "ZLinq", a Zero-Allocation LINQ Library for .NET where I wrote the details...