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...What we consider ârelease criticalâ are issues which prevent people using Godot 2.1.x in production from releasing or updating their game, such...
...C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.
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...Add support for ARM64 architecture for the raycaster (Apple M1, Linux aarch64) (GH-48455). * Note that the denoiser is still not available on this...
...Our main batching architecture lawnjelly has already done a lot of groundwork to implement the batching in GLES3 too, but we will start evaluating...
...Our main batching architecture lawnjelly has already done a lot of groundwork to implement the batching in GLES3 too, but we will start evaluating...
...Thatâs why the whole templates package ended up significantly smaller, and Android exports would not work on armv7
, x86
and x86_64
architectures.
Bug reports...
, x86
and x86_64
architectures.
Bug reports...
...Add support for ARM64 architecture for the raycaster (Apple M1, Linux aarch64) (GH-48455).
- Note that the denoiser is still not available on this...
- Note that the denoiser is still not available on this...
...GLES2 batching is enabled by default both in-game and in the editor. You can turn it off or configure advanced settings in the...
...The list of improvements is too long to list here, but some highlights are:
- Usage of Unified Memory Architecture (UMA) buffers when available
- Add...
- Usage of Unified Memory Architecture (UMA) buffers when available
- Add...
...Add support for ARM64 architecture for the raycaster (Apple M1, Linux aarch64) (GH-48455). * Note that the denoiser is still not available on this...