Showing results for

game

architecture

on www.factorio.com
factorio.com › blog › post › fff 204
Friday Facts #204 - Another day, another optimisation | Factorio
...However, all active entities are read at every tick of the game. In large factories, this is too much data for caches. Also a...
factorio.com › blog › post › fff 408
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio
...I have been playing Factorio since June 2017, making mods for the game since the 0.17 release in March 2019, and I finally...
factorio.com › blog › post › fff 300
Friday Facts #300 - Special edition | Factorio
...many areas of the game. Working on a new project from scratch and being involved in the software architecture from the beginning was exactly...
factorio.com › blog › author › Factorio team
Posts by Factorio team | Factorio
...many areas of the game. Working on a new project from scratch and being involved in the software architecture from the beginning was exactly...
factorio.com › blog › author › Factorio Team
Posts by Factorio Team | Factorio
...many areas of the game. Working on a new project from scratch and being involved in the software architecture from the beginning was exactly...
factorio.com › blog › post › fff 399
Friday Facts #399 - Trash to Treasure | Factorio
...Screenshot of a late game Fulgora factory. This is with older map generation, but demonstrates connecting islands with trains well.
Early on, islands are...