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game

architecture

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gbgames.com › category › linux game development › page
Linux Game Development | GBGames - Part 11
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 71
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
gbgames.com › 2011 › 02 › 02
Stop That Hero!’s End of January Progress Update | GBGames
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
gbgames.com › blog › page › 71
The Blog | GBGames - Part 71
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
gbgames.com › 2005 › 08 › 31
Less is More | GBGames
...It’s a cool idea, and I wonder how it applies to games. I’ve seen games that present a level layout that requires...
gbgames.com › 2015 › 07 › 03
When Standing on the Shoulders of Giants Isn’t the Right Thing to Do | GBGames
...When people think of a match-3 game, they have something in mind because all match-3 games tend to be similar. Triple Town...
gbgames.com › 2016 › 08 › 15
Gearing Up for Release: Platform-specific Issues | GBGames
...distributing dependencies and architecture compatibilities
I develop and test the game on my Ubuntu GNU/Linux system, and the main thing to worry about...
gbgames.com › 2015 › 07 › 22
Valuable Books on Game Design | GBGames
...I used to own a book by Ernest Adams and Andrew Rollings called Game Architecture and Design, and the only reason I got rid...
gbgames.com › category › game development › page
Game Development | GBGames - Part 7
...And I focused on this work mainly because the game looks and feels more exciting now.
Last time, I already showed my new dirt...
gbgames.com › 2006 › 03 › 09
Design Concepts I Just Learned | GBGames
I was reading through the two Game Programming Gems books I have, and one of the gems describes a game entity factory. To understand...