Showing results for on www.gbgames.com
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
...It’s a cool idea, and I wonder how it applies to games. I’ve seen games that present a level layout that requires...
...When people think of a match-3 game, they have something in mind because all match-3 games tend to be similar. Triple Town...
...distributing dependencies and architecture compatibilities
I develop and test the game on my Ubuntu GNU/Linux system, and the main thing to worry about...
I develop and test the game on my Ubuntu GNU/Linux system, and the main thing to worry about...
...I used to own a book by Ernest Adams and Andrew Rollings called Game Architecture and Design, and the only reason I got rid...
...And I focused on this work mainly because the game looks and feels more exciting now.
Last time, I already showed my new dirt...
Last time, I already showed my new dirt...
I was reading through the two Game Programming Gems books I have, and one of the gems describes a game entity factory. To understand...