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...portal line of sight for grid-based games (i.e. Roguelikes).
Monday, March 5, 2007
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Monday, March 5, 2007
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...Currently under development, Plague already features procedural level generation, cellular automata modelling for physical effects, a 2D physics engine, AI and line of sight...
...To enable line of sight pathfinding, the TopDownAiInput must have two additional pieces of information:
The width of the collision. This is needed because...
The width of the collision. This is needed because...
...Starting position of the line (“segment”) of sightpos2
-{type-vector}
: Ending position of the line (“segment”) of sight
Returns:
free_sight
-{type-vector}
: Ending position of the line (“segment”) of sight
Returns:
free_sight
...I’m hoping that I can manage to pull that off tomorrow and implement line of sight rather than revealing the whole map.
I...
I...
...This uses the PVS to check visible players meaning an actual line of sight won't be guaranteed and should be tested against.
Warning...
Warning...
...32x32)
- ResourceMapRaw - 1/2 the size of the HeightMap (ex: 128x128)
LosMap
The map of Line-of-sight has a granularity that is specified...
- ResourceMapRaw - 1/2 the size of the HeightMap (ex: 128x128)
LosMap
The map of Line-of-sight has a granularity that is specified...
...The movement and line of sight checking against the lines is one of the bigger misses that I look back on. It is messy...
...entities sent to a client, for example "fog of war" or "out of line of sight" anti-cheating mechanic by omitting information clients should...
...One of the simplest ways to do this is to generate a simple "line of sight" check for an enemy in, say, a platform...