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on playtechs.blogspot.com...Recursion depth is equal to the maximum line of sight. You may wish to impose a distance cutoff if your world is large.
There...
There...
...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...
...I kept the line-of-sight code, the pathfinding, the map structure, and the basics of the monster type. I added in a random...
...The extrema of the quartic correspond to zeros (roots) of its first derivative (the green line in the graph). The first derivative of a...
...you needed a top-of-the-line PC at the time, but it rendered to sub-640x480 resolutions. These ended up limiting the market...
...It is very important when you are responsible for a scripting language in a game not to lose sight of the goals. For instance...
...a cancer of lining tissue, in this case the lining around his right lung.
There isn't any particular reason that we know of...
There isn't any particular reason that we know of...
...The guards say lines when they spot the player, when they lose sight of the player, when they arrive at the last spot where...
...a cancer of lining tissue, in this case the lining around his right lung.
There isn't any particular reason that we know of...
There isn't any particular reason that we know of...
...Insomniac must have found ways to bring their costs in line with the rest of the game. You can probably guess some ways from...